spaceless Games Cutting Corners

Cutting Corners

A geometric duel by Sid Sackson, from A Gamut of Games (1969). Two adjacent sides of a square are Blue's, the other two Red's. Each turn you draw an "ell" — a line straight in from one edge, one right-angle turn, straight out to an adjacent edge — that must cross an opponent-coloured line or touch an opponent-coloured edge. There's a catch that gets sharper every turn: your nth move overall must cross exactly n−1 previously drawn lines — in other words, every single line on the board so far. After six moves the square is carved into regions; whoever's colour borders more of a region's edge owns it, and most regions wins.

Set up a game

High scores

#WhoScoreSideDifficultyRegionsLines
Loading…
today It is not our part to master all the tides of the world, but to do what is in us for the succour of those years wherein we are set. — Tolkien